29 - 03 - 2024
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Ahead of InfoComm 2016, Sony has today announced the launch of its CLEDIS™ display technology, a new large-scale canvas solution that builds on Sony’s self-emitting display capabilities, but with ultrafine LEDs as the light source, to deliver a single high-resolution image at an unprecedented scale. The solution has been designed to redefine the landscape for large-scale display and visual entertainment by delivering a totally new visual experience not possible today with even the highest-end conventional LED array.


“Our new technology is a giant new type of canvas for unprecedented flexibility and creativity in high-end visual simulation and entertainment,” said Damien Weissenburger, Business Head of Corporate & Education Solutions, Sony Professional Solutions Europe. “Compared to other solutions currently available for large-scale display it’s a leap forward in depth, contrast, wide viewing angle, colour, resolution – and pure visual impact.”


The new canvas technology is designed for a range of commercial applications where intricately detailed video displays and realistic simulation is required on a large scale. Applications range from industrial product design and manufacturing for automotive, through to displays in theme parks, museums, high-traffic lobbies and showrooms, as well as boardrooms and broadcast studios.


CLEDIS™ (Crystal LED Integrated Structure) scales effortlessly to match the largest creative ambitions. The groundbreaking borderless design allows multiple tiles to be seamlessly aligned so no visible gaps can be seen by the naked eye. The result is an immersive, true to reality picture with a near 180 degree viewing angle, creating an image that is as large as your imagination can handle.


Redefining high-end visual display technology
The CLEDIS self-emitting display technology uses R (red), G (green), and B (blue) ultrafine LEDs mounted on the display surface, with each pixel emitting light independently. Each pixel is composed of one separate R, G and B ultrafine LED, with the light source only 0.003 mm2 in size. The remaining surface area is more than 99% black.


Combined with the technology’s isotropic luminescence, which delivers the same colour reproduction and brightness for viewers at any angle, the high black-to-surface ratio delivers a high contrast ratio in both light and dark viewing environments. The surface-mounted light source also dramatically improves the efficiency of light used.

The display is able to achieve a viewing angle of nearly 180 degrees, with corner-to-corner image uniformity in terms of brightness and colour, even on a large screen. And has a brightness of 1000 cd/m2 (1000 nits), producing imagery with 10-bit colour depth and a wide colour gamut (approximately 140% of sRGB).


The solution also features Sony’s unique pixel drive circuitry, to achieve fast video response with a frame rate of up to 120 frames per second (fps). This is critical for sports, concerts, or training simulations, where users need to present large screen visuals with no delay or motion artifacts.

The scalable canvas is made up of multiple display units (each measuring 403 mm × 453 mm) that can be joined together to create a large-screen display with a size and aspect ratio based on each application’s requirements. For example, a large, high-quality display measuring 9.7m across and 2.7 m high (8K × 2K) can be constructed by combining 144 standalone display units. The display units have no borders, so can be combined to create immersive, large screen visuals that are completely seamless and appear visually to be made from one single panel.


The CLEDIS display solution will be shown for the first time in public at InfoComm 2016 (Booth C7708) in June in an 8Kx2K, 9.7m x 2.7m configuration, and is planned to be available in Europe in Q1 2017.